TacticSquad
Game length: 2 minutes
Controls: typing on the console at the bottom
Post Game Jam notes:
that was intense, couldn't manage the content I had in mind in time, but I decided there'd be no harm is just uploading the tutorial I had added 1h before the deadline :D
the full (jam version of the) game would have a tactic screen where you could sequence your unit's actions together, and you could use that tactic's name in battle to have them execute the sequence in a coordinated fashion, and then you could loop your tactic which would lock your units into repeating it but at exponentially fast speeds, another unit specializing in rogue tactics, 2 bosses...
but oh well, let me know if you are interested in the concept! I'd be happy to develop the game further some days after the jam in my free time!
all pain aside, very fun gamejam, and thank you for playing
and oh yeah there's a happy secret you can find in the game
CREDITS:
- Sprites:
player sprites by https://craftpix.net
- Icons:
Heart by skoll
Pointy Sword & Mailed Fist by lorc on https://game-icons.net
Armor by 7soul1 on https://opengameart.org
- fonts:
Munro by "Ten by Twenty" on http://www.tenbytwenty.com/
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Author | ramarron |
| Genre | Strategy, Role Playing |
| Made with | Godot |
| Tags | 2D, Game Maker's Toolkit Jam, No AI, Real-Time, Short |


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